﻿package mortal.game.view.palyer.data
{

    public class PlayerConst extends Object
    {
        public static const TitleType_Own:int = 1;
        public static const TitleType_All:int = 2;
        public static const TitleType_Common:int = 3;
        public static const TitleType_Jingji:int = 4;
        public static const TitleType_Act:int = 5;
        public static const AttrType_Ware:int = 0;
        public static const AttrType_Accu:int = 1;
        public static const TagType_Common:int = 1;
        public static const TagType_Jingji:int = 2;
        public static const TagType_Act:int = 3;
        public static const TabType_Role:String = "RoleInfo";
        public static const TabType_Mount:String = "Mount";
        public static const TabType_Clothes:String = "Clothes";
        public static const TabType_Wing:String = "Wing";
        public static const TabType_Artifact:String = "Artifact";
        public static const TabType_FightSoul:String = "FightSoul";
        public static const TabType_FightMethod:String = "FightMethod";
        public static const TabType_DragonSoul:String = "DragonSoul";
        public static const TabType_HolyBook:String = "HolyBook";
        public static const TabType_WarShield:String = "WarShield";
        public static const TabType_MonsterSoul:String = "MonsterSoul";
        public static const TabType_Pet:String = "Pet";
        public static const TabIndex_Role:int = 0;
        public static const TabIndex_Clothes:int = 1;
        public static const TabIndex_Wing:int = 2;
        public static const TabIndex_Artifact:int = 3;
        public static const TabIndex_FightSoul:int = 4;
        public static const TabIndex_FightMethod:int = 5;
        public static const TabIndex_DragonSoul:int = 6;
        public static const TotalTabNum:int = 7;

        public function PlayerConst()
        {
            return;
        }// end function

    }
}
